﻿// copyright jyz.2024

#pragma once

#include "CoreMinimal.h"
#include "Abilities/GameplayAbility.h"
#include "AuraGameplayAbility.generated.h"

/**
 * 
 */
UCLASS()
class AURARPGDEMO_API UAuraGameplayAbility : public UGameplayAbility
{
	GENERATED_BODY()
public:
	UPROPERTY(EditDefaultsOnly,Category="Input")
	FGameplayTag StartupInputTag;
	//并不是所有的能力都是造成伤害的，但是它占用的内存微乎其微，所以添加在基类中并不会影响太多
	UPROPERTY(EditDefaultsOnly,BlueprintReadOnly,Category="Damage")
	FScalableFloat Damage;
};
